Thursday, June 11, 2015
Wednesday, June 10, 2015
Fixit Wheelie
So, I "finally" found RiD legion wave 3 last night - Fixit and Underbite! Why do I sound so excited? I dunno. There is just something about this wave that's, you know, truly fun. This wave isn't about legacy characters or anything; just two new characters that have unique, fun toys.
Now, don't get me wrong; I love legacy characters, and, in fact, part of Fixit's appeal for me is his fairly strong resemblance to Wheelie (G1, IDW, and ROTF altogether). But what really sells him is how great his bot mode is for a legion toy. Fixit is clearly meant to not be in scale with other legion toys, but rather the deluxe/warrior RiD toys - he's not a big guy, so his small stature works. Moreover, he's got to be one of the most expressive legion toys ever, having a particularly well-articulated torso and neck! His shoulders prevent his arms from sticking straight out, but that is about the only limitation I can see.
Friday, June 5, 2015
Saturday, May 9, 2015
I'm liking it...!
This...this is our clearest pic yet of Optimus Maximus, the combiner made of a white repaint (who isn't Magnus...?) of Optikus Prime and the 84bots - remolds of the Stunticons designed to look like Ironhide, Prowl, Sunstreaker and Mirage (oh, and a Hot Rod remold of Blackjack, too). While it has been pretty easy for people to figure out that Sunstreaker would use the Breakdown mold and Mirage would use the Dragstrip mold (which is also evident in the top part of the art, which we first saw about two months ago), it wasn't clear until recently that Ironhide would for sure use the Off-Road mold, and we still haven't seen anything clear yet for Prowl, and honestly the art here doesn't really help ID him either. I'm sure that he's based on Streetwise/Dead End like a lot of other people are guessing,but this pic does not exactly close the case. Oh well - while I don't plan on getting Optimus Maximus (unless I think he makes a convincing Magnus), I'm really anticipating these limbs and I hope that I can still get them for $15 instead of $20 by their release date.
Friday, May 8, 2015
Saturday, May 2, 2015
Greenlock
Not the best pic, I know. Still, I was excited to find this guy at the local WM last night. It's hard to believe, but this is the first new-mold legion/legends class Grimlock since the size class debuted nigh-on ten years ago! Last year's (two different) Grimlock repaint(s) of TFP Rippersnapper was the first release of the character, but this new one is the real deal. The legends class debuted during Cybertron, which Grimlock played no part in. He also wasn't in any of the first 3 movies, so he didn't get s toy there either, and for some reason he hasn't received a G1-style mold through Universe or Generations either. So Neo-RiD (or RiD15, whatever you want to call it) gets to showcase the first legion Grimlock, and he's turned out pretty well.
His transformation is backwards from most Grimlocks' - the Dino head becomes part of the feet and the tail becomes the backpack, closest to Classics Grimlock. I do like how the tail flanks end up mimicking the kibble wings the Grimlock usually has, and overall there is a good sense of design continuity here despite this toy not having the same transformation as the deluxe. I also appreciate the battle mask, a feature not seen off the larger tots but something that, again, strengthens his design continuity with G1 Grimlock. The big departure, of course, is the color scheme. This is not the gray, gold, black and red Grimlock we all know and love. And while the green and Dino mode details may bring Cruellock to mind (at least, it kind of does for me), the amusing thing is that we've had had a green, black and gold Grimlock before - and from another toy line/show called RiD, no less! I'm talking about the excavator Grimlock from RiD (2001), who helped form the combiner Landfill and has pretty much nothing to do with the Dinobot Grimlock. In fact, that Grimlock seems to have more in common (visually) with Scorponok than any Dinobot. If this commonality in color schemes is an intended homage, it's a weird one!
Sunday, April 19, 2015
Stunticons: Roll Call, Part 1 (Dead End)
Full disclosure (A): I'm not sure how to edit the review pages on my phone, so I'm doing this series as normal posts.
Full disclosure (B): Dead End is the Stunticon that I've spent the least amount of time with, so that may have colored the tone of this review.
Ok! I've completed the Combiner Wars Stunticons, and I'll be reviewing them one by one, pretty much in reverse order of purchase. Dead End, firstly, looks great in car mode. He's got these great fanglike headlights, nice curves, and the rear looks like something you'd actually see on a high-end sports car, with the big, central tailpipe and all. I've never really liked Dead End's colors, but here the maroon is made with some pretty nice swirly metallic plastic, so that kind of mitigates that issue, though it's true that I think the Wildrider version of this mold will look better. Dead End's smokestack beatin' stick unceremoniously sticks onto the side, and the foothandgun mounts out too in the least inventive way possible (you'll see what I mean as I review the other Stunticons), so the car mode definitely looks better unarmed than armed, but then, you knew this wasn't the alternators line anyway, so no use in complaining. As a side note, let me add that I'm not really bothered by the lack of clear windows in this line. It's a pretty big change, as most previous lines going back to at least RiD (the first one) have had pretty much every larger-than-basic, and then then some basics, TFs used clear plastic for windshields and such. On the flip side, it's been nice to see all the deluxes have painted rims, even if Motormaster and Blackjack don't. Also, one scary but is that Dead End's windshield doesn't like to come out of its orientation for car mode - it feels like it's going to break while you are opening it and there are now stress marks on the bottom part, so I'm kind of worried. At least this isn't an issue when going between robot and limb modes, but I should be able to put the guy in care mode without fear of breakage, and I worry that Wildrider will have the same issue. I'll update with a fix if I can figure one out.
So, robot mode - I'll admit that I came into this with high expectations. With both Dead End and Breakdown being that last two Stunticons that I got, I only really knew them ahead of time from their online reviews, which decidedly leaned in favor of Dead End. In fact, Dead End probably has more "best of the team" appraisals than any of the deluxe Stunticons. Let's just say I didn't get a good first impression of Dead End. Out of the package, he couldn't hold his foothandgun (too loose, even for all of his 5mm ports save, thankfully, the exhaust), he had loose shoulder and hip joints (not too uncommon) and his lower legs didn't hold together well in any mode. Suffice to say, I've put more nail polish on Dead End than any other recent transformer since I started doing that with Cybertron Unicron in 2006. Now that the polish has cured, he's a lot better, but he's still not as great in hand as he looks in photos. Makes me kind of second guess wanting to pick up Wildrider when he's released. Anyhow - one thing that jumps out to you about Dead End is that he kind of feels like a "grown up" version of Cybertron Clocker. It's not a one-for-one copy, but the upward hood on the back, the hollow lower legs from the back of the car, and arms from the doors all bring Clocker to mind. I do like how the lower legs open and close around the thighs for car mode; that's pretty neat and you kind of a lame hover mode from it. However, it also means that he pretty much has no feet - just little nubs that are even proportionally tinier than the feet Clocker had. A note about the arms - they are kind of short and the elbow joint is more restricted than you'd think. The arm is not designed to look naturally at rest when it's straight/in vehicle configuration - as such, you have to bend the elbow to make the arm appear straight and the door paneling prevents the joint from closing as much as it could. Even so, the arms are serviceable. I do like the smokestack weapon better in bot mode; more than anything else about the new Stunticon toys, it helps sell their image of a bunch of robot thugs. Since Wildrider also comes with one, I figure that they both (being the buddies that they are) jumped some poor Autobot with a semi altmode and ripped the smokestacks off of him. He does look a little out of place with the other teammates since they all have -purpose-built weapons, but as I said this will only further the connection between Dead End and Wildrider once I have the latter.
As a limb, Dead End is...ok. His leg mode is fine if a bit fat. I do like how the smokestack plugs into the same car mode port and it looks good that way, even if it interferes with Motormaster's foot when posing. The arm mode is not as good, mostly because it doesn't feel as solid as the other bots' arm modes. This is at least partly because he feet/the combiner forearm don't connect together that well, but the exhaust pipe that the foothandgun has to connect to has to flip a 180 for this mode and kinda-sorta float in the middle of this weird, partly empty forearm. Also, Dead End's own arms can't stay flush without inhibiting combiner articulation, but don't really look good nor are they very secure from moving around when you've got his shoulder struts pulled out to allow for said combiner articulation. Of course, I'm assuming these issues will be present with Wildrider as well.
Overall, Dead End is a bit of a let down, which is sort of amusing considering his personality. I don't care for the fact that, despite the mold's issues, it will be this mold that gets duplicated for the set as Wildrider instead of a stronger mold being duplicated. In the end, though, it's a good-looking toy, fits in well with the rest of the team, and it's also nice to finally get a real Dead End after years of mixed-up homages that conflate him and Wildrider.
Edit: I wanted to note that, after spending some more time with Dead End (and his newly acquired remold, Wildrider), I'm a lot more positive about this mold than when I wrote this review.
- I figured out how to open the windshield without making myself stress about the stress...basically, push down on the very back of the roof panel that is part of the windshield piece. I have to do this with Wildrider too. Now I don't worry about going to and from vehicle mode, which is great because of how nice the car mode is.
- while the foothandgun placement in car mode is still lazy, it does allow you to use the post itself and the transformation hinge to use it as an anti-aircraft turret; pretty useful for the enemies of the Aerialbots.
- while Dead End himself definitely suffered from QC issues, these aren't inherent to the mold itself, as Wildrider didn't have to have any nail polish (though I may add some for the typical loose hips).
- lastly, I've found that keeping Dead End's arms stowed when he's in arm mode doesn't really hinder articulation much.
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